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It may or may not include a directory of communication endpoints and a presence detection service, depending on the openness and security parameters of the network Shares digital video or digital audio over a network through media streaming (transmitting content in a way that portions received can be watched or listened to as they arrive, as opposed to downloading an entire file and then using it) Acts as an intermediary between a client and a server, accepting incoming traffic from the client and sending it to the server.Reasons for doing so includes content control and filtering, improving traffic performance, preventing unauthorized network access or simply routing the traffic over a large and complex network.Shares hardware and software resources with other virtual servers.It exists only as defined within specialized software called hypervisor.
This architecture is called the client–server model, and a single overall computation is distributed across multiple processes or devices.
This is in contrast with peer-to-peer model in which the relationship is on-demand reciprocation.
In principle, any computerized process that can be used or called by another process (particularly remotely, particularly to share a resource) is a server, and the calling process or processes is a client.
where it dates to the mid 20th century, being notably used in Kendall (1953) (along with "service"), the paper that introduced Kendall's notation.
In earlier papers, such as the Erlang (1909), more concrete terms such as "[telephone] operators" are used.The server is part of the client–server model; in this model, a server serves data for clients.