As3 textfield maxcrollv not updating santiago 4 17 ang dating biblia
In order to use an embedded font you must do the following: var my Font = new Font1(); var my Format: Text Format = new Text Format(); my = 15; my Format.align = Text Format Align.
CENTER; var my Text: Text Field = new Text Field(); my Text.default Text Format = my Format; my = "The quick brown fox jumps over the lazy dog"; add Child(my Text); my Text.border = true; my Wrap = true; my Text.width = 150; my Text.height = 40; my Text.x = 100; my Text.y = 100; var my Font = new Font1(); var my Format: Text Format = new Text Format(); my = 15; my Format.align = Text Format Align.
add Child(Txt Indicator); Txt = "bom Time"; Txt Indicator.width = 30; Txt Indicator.x = -40; Txt Indicator.y = -25; Txt Indicator.selectable = false; Txt Size = Text Field Auto Size.
LEFT; timer = 25; timer Text.color = 0x FFFFFF; Txt Text Format(timer Text); ` this text wont update at all, to try and change the text i simply modified the line i was using earlier (which was working) to look like this; ` bombtimer.
I am going to explain some of the most commonly used properties.
It was never being properly/dynamically created through add Child() and therefore i guess it wasn’t loading its variables and functions properly (? new problem has come up, the text is changing, but more than i want it to.
) now that I’m adding the bomb to the stage through action script it’s all good :) I had a similar problem when placing a textfield on stage and giving it an instance name and then copying it several times, but not changing all instance names, that gave me two identical instance names and did not work. when the text field is constructed it displays the initial bit of text “bom Time” in size 25 white text BUT, when this string is changed to being the remaining time aka `String()` it goes back to being the default size 10 black text :/ this is whats in construction ` Txt = "bom Time"; Txt Indicator.width = 60; Txt Indicator.height = 30; Txt Indicator.x = -40; Txt Indicator.y = -25; Txt Indicator.selectable = false; Txt Text Format(timer Text); timer = 25; timer Text.color = 0x FFFFFF; ` so from looking at that it looks like once the text field is having its value changed it’s also deciding to ignore the Text Format i have set to it!
Changing the font of your text field is a much more complicated process than the stuff we previous did.
Using a special font will require you to embed that font so that the Flash movie can display the font regardless of whether or not that font is available on the machine displaying the file.
If you attempt to add a big amount of text in your text field you will notice that the text will only be visible within the default size area of the text field which was visible through the border.