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At the last check on 2016-08-08, website load time was 15.44.The highest load time is 15.78, the lowest load time is 15.44, the average load time is 15.63.Now you need to script it so that level.waypoints point to the array of stucts.Here I checked to see if 'mapname' is "mp_nuketown", and if it was, I had level.waypoints equal the function we pasted into the script.This mod does not edit ANY stock files, meaning EVERY other mod is compatible with this mod.Mod doesn't add anything unnecessary, what you see is what you get.
(only if your client supports offline/lan)Also mod is compatible with every game client, as long as the client's testclient handling works properly.And here I added a second waypoint, but I was in crouch stance before I did, the type of waypoint you place is dependent on what stance you are in or what secondary button you are pressing.Types of waypoints:any stance ('stand', 'crouch', 'prone') - bots will have this stance upon reaching this waypointgrenade - bots will look at the angles you were looking at when you made the waypoint and throw a grenade from the waypointtube - bots will look at the angles you were looking at when you made the waypoint and switch to a launcher and fireclaymore - bots will look at the angles you were looking at when you made the waypoint and place a claymore or tactical insertioncamp ('crouch' waypoint with only one linked waypoint) - bots will look at the angles you were looking at when you made the waypoint and campclimb - bots will look at the angles you were looking at when you made the waypoint and climb (use this for ladders and mantles) You will need to link the waypoints so the bots know how to navigate the map. Deleting waypoints will unlink all waypoints that were connected to it just fine.-Bots difficulty level can be customized and are accurate. -Bots detect smoke grenades, stun grenades, flashed and airstrike slows. -Bots talk, react to anything that they are doing or what happened to them, etc. Credits: INeed Games(me) - for completely writing and compiling the mod into what it is now: tinkie101 - for RSE v1 to v10, mod was based off of this: Web.Pe ZBot team - tinkie101 used Pe ZBot's code as a base for RSE v1 to v10: apdonato - for RSE v11 development, much of their ideas was used: Rsebots.Ability - for their waypoint mod used in this mod (found in bots\dev.gsc) Salvation - for their menu base used in this mod (found in bots\menu.gsc) yolarrydabomb - for various waypoint files: Blobbitybloo - for finding a IW4 sound name dump, allowing me to allow bots to emulate footsounds: List of recommended clients (use Google):-IW4X - Fully LAN and requires no internet, custom weapons and maps.-Alter IWNet m1 client IWNet Server - Fully vanilla with mod support and completely offline/LAN.
(hard is hard, easy is easy, etc.) -Bots each all have different classes, traits, and difficulty and remember it all. -Bots will remember their class, killstreak, skill and traits, even on multiround based gametypes. Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
Adds AI clients to multiplayer games to simulate playing real players.